Tencent reported revenue growth across segments last quarter, as it seeks to increase its use of artificial intelligence.
Revenue rose by 15% year-over-year to CN¥184.5 billion (US$25.7 billion, A$39.3 billion), passing LSEG estimates of ¥178.5 billion. Gross profit was up 22% to CN¥105.0 billion.
“During the second quarter of 2025, we delivered double-digit revenue and non-IFRS operating profit growth on a year-on-year basis, as we invested in, and also benefitted from, utilising AI,” said Tencent CEO Ma Huateng.
“We are striving to bring further benefits of AI to consumers and enterprises through powering more use cases within Weixin, driving usage of our AI native app Yuanbao, and upgrading the capabilities of our HunYuan foundation models.”
Diluted earnings per share were CN¥6.793, up from ¥4.994 one year ago.
WeChat and its Chinese version Weixin had 1.41 billion monthly users at the end of the quarter, growing by 3%. QQ, its other instant messaging platform, saw mobile monthly active users drop by 7% to 532 million.
Tencent Video had 114 million subscribers, falling from 117 million one year ago. Tencent Music’s subscribers increased from 117 million to 124 million.
Value-added services revenue was up 16% to CN¥91.4 billion.
Domestic Games revenues increased by 17% to ¥40.4 billion, with International Games revenues growing by 35% to ¥18.8 billion. According to Tencent, the company has implemented AI tools in its games to accelerate production and encourage new users.
Its Social Networks segment saw revenue grow by 6% to CN¥32.2 billion, while Marketing Services revenue was up 20% to ¥35.8 billion. FinTech and Business Services revenue was up 10% to ¥55.5 billion.
The company said it did not expect United States restrictions on chip sales in China to impact its AI plans, as it currently has sufficient chips for training its models.
Tencent’s (HKG: 0700) share price was HK$592.50 at the time of writing, up from its previous close at $586.00.
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